Porting in process (hopefully)
So, I'm currently working on porting my code to Windows and Linux (not MacOS, since they're openly hostile to games).
As of right now, I'm at the point where everything is broken and nothing event compiles after what's basically a weekend's worth of work.
The Picosystem API itself shouldn't be too hard to replicate in SDL, but getting the build and cross-compilation up and running has been a nightmare.
Hopefully I'll be at a point where I have at least an executable that opens a window, by the end of next week, so I can get back to features.
Next up would be more weapons and giving the player a more varied moveset, but I really want this out of the way first, so more people can try the game.
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Pico Hunter
A tiny homage to Monster Hunter, made for the Pimoroni Picosystem!
Status | In development |
Author | Bananicorn |
Genre | Action |
Tags | 2D, Action RPG, picosystem, Pixel Art |
More posts
- v0.6.0a - We've got a menu now!Jul 26, 2024
- v0.5.0a - meet the Flamingoraptor!Jun 30, 2024
- An update - v0.4.1aMay 22, 2024
- Not dead yet - working on soundMay 07, 2024
- v0.1.0a - A new weapon and lots of fixes!Apr 14, 2024
- First Windows and Linux versions out now!Mar 30, 2024
- Slowly inching closer to a desktop version!Mar 23, 2024
- v0.02aMar 17, 2024
- First Alpha Release!Mar 03, 2024
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