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Pico Hunter
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Devlog
Not dead yet - working on sound
May 07, 2024
by
Bananicorn
Getting the sound to run on Desktop has been trickier than expected - that stuff really isn't my expertise after all. I'm still working on it and occasionally making progress, but most days I don't ha...
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v0.1.0a - A new weapon and lots of fixes!
April 14, 2024
by
Bananicorn
#v0.1.0
I've added a new Weapon: The Spear! Poke the monster for fast and light damage, throw it for heavier damage, but be careful - what's thrown has to be retreived! The spear can get stuck in a monster, a...
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First Windows and Linux versions out now!
March 30, 2024
by
Bananicorn
#windows, #linux
I've finally managed to port the core gameplay to Windows and Linux! Most things should work as they do on the picosystem. Controls are as follows: Arrow Keys: move Left CTRL: attack Spacebar: dodge...
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Slowly inching closer to a desktop version!
March 23, 2024
by
Bananicorn
As you can see in the two screenshots here, I've finally managed to get *something* about my game running on my PC - right now no game yet, but I've managed to load and display the spritesheet used fo...
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v0.02a
March 17, 2024
by
Bananicorn
#alpha release
Teeny tiny update incoming; - The big crab now has a death sound - Enemies don't just disappear when defeated - Fixed issue with insignificant sounds (like the crab's steps) playing over longer, more...
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Porting in process (hopefully)
March 17, 2024
by
Bananicorn
So, I'm currently working on porting my code to Windows and Linux (not MacOS, since they're openly hostile to games). As of right now, I'm at the point where everything is broken and nothing event com...
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First Alpha Release!
March 03, 2024
by
Bananicorn
So, the picosystem is an amazing little console - somewhat restrictive, but because of that it's really fun to program for! This is the first alpha release of Pico Hunter , hopefully the first of many...
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